public class PlayerMapEntry<T> extends Object implements Map.Entry<Player,T>
PlayerMapEntry(Map.Entry<PlayerRef,T> entry)
Player
getKey()
T
getValue()
setValue(T value)
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
equals, hashCode
public PlayerMapEntry(Map.Entry<PlayerRef,T> entry)
public Player getKey()
getKey
Map.Entry<Player,T>
public T getValue()
getValue
public T setValue(T value)
setValue
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